Tag Archive: Gaming
Sep. 27, ‘11: From the Glitch About page: What technology does it use? (Heh. Nerd.) The game client is Flash (though someday there will be other clients) and the server is built in a fairly new and different way for a game: the back … Continue reading →
Sep. 19, ‘11: Netflix's latest move to get its customers to forget DVDs is to rename its DVD service: Starting in a few weeks, it will be called Qwikster, and will also include a videogame rental option.
Aug. 30, ‘11: If you want to play it on an Xbox 360 or PS3, you have to leave your house, go to a store, and buy it on a plastic disc. If you want to play it right now, you can buy it … Continue reading →
Aug. 18, ‘11: Great post by Chris Dixon about disruption in the videogame industry: Console games kept adding feature after feature to please their most demanding customers. Meanwhile, social and mobile games came along that were playable by the other 95%+ of the … Continue reading →
Aug. 11, ‘11: I’m not alone: A Japan fund manager is the latest to argue that Nintendo should be creating games for the red-hot iPhone gaming platform. (Here’s my post from March, 2010, on the subject.) Of course Nintendo should make iOS apps, for the … Continue reading →